
#if !defined(_WALL_H)
#define _WALL_H

#include "ScreenElement.h"

class Wall : public ScreenElement{
  private:
	int width;
	int height;

  public:

	Wall(); 
	virtual ~Wall(); 

	int getWidth();
	void setWidth(int width);

	int getHeight();
	void setHeight(int height);

    void update();
	void collide(ScreenElement* elem, Point puntoChoque);
	void draw(SDL_Surface* screen);

};

#endif  //_WALL_H
